Clerebold Colby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His eyes are violet and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Bounty Hunter in town.
History: Clerebold was born the youngest of three triplets. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and he desires power and/or immortality
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Family, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Guy Middleton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Barber does. He wears a feathered hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Barber.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Violet garnet (900 gp). Star rose quartz (20 gp). Golden yellow topaz (900 gp).
Lance Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His auburn hair is unkempt and raggedy. His face is scarred and worn.
Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Lance studied abroad. He has had some formal painting training, and achieved minor success. He became a Detective soon after.
Motivation: Expand his business.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 19000 cp. 1 Masterwork Uncommon Weapon.
Bertram Clayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light white in addition to tight pants. With a patchy black beard and wild black hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a ruthless business man, a trait he acquired from his father.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Justice, Entrepeneur, Gifted. Flaws: Mundane. Bonds: Poor. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 2800 sp.
Geoffrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is lengthy. He has gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Rich, Immigrant, Religious. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 16000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
