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NPC Generator

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Advanced [show]


John Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His fierce amber eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. John was born on a far northern desert where he grew up under the tutelage of his mother, an expert Miller. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and find a way to reverse the transformation of his brother

Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

John Morton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Reynard Windsor, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. He wears his chestnut hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Religious, Nature, Adventurer, In love. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Reynard Windsor, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Moss agate (13 gp). Rhodochrosite (13 gp). 1 Half-Plate. 1 Breastplate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Kody Wedgwood, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a grey hat with a green feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He has comitted a past crime that haunts him to this day; and marry his brother to traveling adventurers

Ideals: Joker, Gifted. Bonds: Criminal record, Enemies, Family. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Kody Wedgwood, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 7 (-2)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized emerald on his left hand. He keeps his black hair in a flapper bob. He has amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Everard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Tailor.

Motivation: To prove his worth to the world.

Ideals: Opinionated. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Addington, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Blue quartz (12 gp).


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. His auburn hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Bather, who enjoyed hunting, Bertram was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and marry his brother to traveling adventurers

Ideals: Optimist, Fighting, Logical. Flaws: Fearful. Bonds: Nature, Family. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Bertram Spalding, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp.


Social Check DCs

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