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NPC Generator

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Advanced [show]


Hugh Warwick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of strength around his neck, and a falchion on his belt. He wears his brown hair up. His eyes are likewise hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Hugh was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Hugh Warwick, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 17 (+3)9 (-1)
Skills Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 1 Half-Plate.


Social Check DCs


Ralf Burton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is long and unkept. His eyes are amber and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business

Ideals: Fighting, Justice. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Ralf Burton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Heward Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket. He is muscular with a powerful set of arms. He keeps his black hair in a flapper bob. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Impeccable. Bonds: Enemies, Immigrant, Criminal record. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Heward Hallewell, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Coombs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is wearing the road beaten gear of a warrior. He has a very tight haircut. His eyes are a pleasant violet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and to end his boredom

Ideals: Fighting, Artistic. Flaws: Fearful, Mundane. Bonds: Religious, Has a crush. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Coombs, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south. Adelard was born on a far southern mountains where he grew up under the tutelage of his father, an expert Fletcher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Antagonistic, Racist. Bonds: Immigrant, Guardian. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Adelard Marley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs

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