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NPC Generator

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Advanced [show]


Lewis Wharton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of southern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Immigrant, Criminal record. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Lewis Wharton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 6 (-2)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His whole body is exceptionally muscular. His white hair is kept up in a ponytail inside a top hat. His blue unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.

History: Gerald hails from a village terrorized by drow. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Family, Enemies. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Gerald Gladstone, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Heward Yardley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He is portly but not overly obese. He wears a feathered hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and he is a bit of a kleptomaniac

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Heward Yardley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His skin is also unnaturally pale. He wears his black hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Geoffrey Kendall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Manfred was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Knight like his mother before him.

Motivation: To be a Soapmaker again.

Flaws: Selfish, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Manfred Blythe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. Blue quartz (9 gp). 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs

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