Adelard Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is brown and curly. His eyes are brown and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Shipwright, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He inherited the family business which he has now maintained for 6 years.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Aldous Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. His black hair is matted, messy, and big. He has gleaming, smiling green eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: Born in the north to a Herbalist, Aldous learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a daughter. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Enemies, Job, In love. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 cp. 1 Minor magic item.
Peter Kensley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man very much looks the part of a Doctor. His long white hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.
History: When he was but 6 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Anselm Milton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears silk and lounges about seductively. He wears a colorful flower in his blonde hair. His amber eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Eye agate (10 gp). 3 Smokesticks. 3 Thunderstones. 4 Antitoxin.
Gomory Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in green turtlenecks beneath a yellow coat with black slacks. His hair, while still mostly blonde, has prominent grey streaks. His eyes are green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Selfish, Addict. Bonds: Rich, Job, Family. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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