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NPC Generator

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Advanced [show]


Gunter Peyton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is dressed in a clean violet cloak covering his clean studded leather. His chestnut hair is braided into rings. His eyes are likewise green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gunter's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Gunter Peyton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 3 Smokesticks. 2 Antitoxin.


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with green highlights, and long black pants that bunch up around his shoes. His white hair is greasy and uncared for. He has brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Roscoe, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Theodoric Tinley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large pastel jacket. He wears a feathered hat to cover his moderate length red hair. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the south. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Expand his business; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Theodoric Tinley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. Lapis lazuli (4 gp).


Social Check DCs


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His brown hair is singed and shortened. His face is scarred and worn.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Impeccable, Logical, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Simon Merton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 cp. Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Heward Branson, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a red shirt with thin white vertical stripes and violet pants. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His eyes are brown and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 8 years old his parents immigrated from the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Job, Slave. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Heward Branson, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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