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Advanced [show]


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and likes to wear white tank tops with blue pants. He has blonde hair. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alexandre's homeland. Alexandre decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Logical, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Alexandre Morton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Tim Hackney, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His hair, while still mostly chestnut, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Tim was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and money/treasure

Ideals: Opinionated, Persistence. Bonds: Attractive, Has a crush, Rich. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Tim Hackney, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs


Guy Copeland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is generally shirtless and showing off his tattooed chest. He has moderate length chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Spy, Guy learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up bow and armor he uses now. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and a deep hatred of gnolls

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, Nature. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Guy Copeland, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Chalcedony (20 gp). Smoky quartz (20 gp).


Social Check DCs


Norman Dudley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Poor, Immigrant. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Norman Dudley, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Black star sapphire (400 gp).


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He wears his hair in dreadlocks. His eyes are amber.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Addict. Bonds: Military, Attractive. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Trym Westcott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)7 (-2) 16 (+3)6 (-2)
Skills Arcana +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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