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Advanced [show]


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair and beard is wavy and long. His brown eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Tanner. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Cynical. Bonds: Immigrant, Rich. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Colby, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a violet tunic with white highlights, and long red pants that bunch up around his shoes. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Secretive, Impulsive. Bonds: Rich. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Miles Beckwith, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 700 sp.


Social Check DCs


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a falchion. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has worked as a Ploughman like his father before him.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Colton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs


Godfrey Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a black scarf. He carries a battered rapier and tarnished halberd as well. His silver hair is cut short. His eyes are brown and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Godfrey studied abroad. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Persistence, Gifted. Flaws: Depressed. Bonds: Military. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Godfrey Hailey, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp.


Social Check DCs


Cory Halsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has a hunchback. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Cory Halsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 12000 cp. Blue quartz (5 gp). Jet (150 gp).


Social Check DCs

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