Patrick Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with top hat. His chestnut hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Theodoric Easton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair and beard is wavy and long. This gray eyed westerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Ideals: Logical, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: In love. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Frederick Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To pay off his debts; and he has comitted a past crime that haunts him to this day
Ideals: Passionate. Bonds: Criminal record, Poor, Debt. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: Red spinel (160 gp). Obsidian (16 gp). Bloodstone (70 gp).
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has a large red mantle and cape that has been intricately interwoven into his green robe. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. A freak accident while working with his Baker father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he loathes his own lifestyle
Flaws: Depressed, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 30000 cp.
Don Blyth, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an entirely grey suit with green socks and a vest with buckled shoes. His golden hair is cut short with large spiked bangs in the front. His eyes are blue.
Personality: He can speak with the recently deceased. He works hard and plays hard.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is greedy; and expand his business
Ideals: Gifted, Artistic. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp.
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