Godfrey Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely tan suit with black socks and a vest with buckled shoes. He wears his red hair down. He has a dull look in his blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Barkeep in town.
History: Godfrey hails from a village terrorized by illithids. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Many illithids want him driven away; and to settle down with his crush
Flaws: Racist. Bonds: Job, Enemies, Has a crush. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Gerard Barney, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is portly but not overly obese. His white hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Military, Nature. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Drogo Wakefield, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Miller, but he got bored and became a Bather. He has never given up on his poetry dream.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +6
Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gilbert Breeden, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean green cloak covering his clean studded leather. His white hair is cut short. His gray eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and he loathes his own lifestyle
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Percival Merton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair has been sun bleached extensively. His ears are large.
Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Percival was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: Human compassion; and an old rival family wants him found
Ideals: Fighting, Artistic. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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