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NPC Generator

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Advanced [show]


Theodoric Walcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his black hair to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.

Personality: This man loves poetry and to teach people poetry more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Mercenary, but he got bored and became a Assassin. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Addict. Bonds: Job, Guardian. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Theodoric Walcott, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Bloodstone (40 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs


Clerebold Hackney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His head has been shaved. His brown eyes are passionate and lively.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. In his 18th year, his parents were killed by a illithids raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Enemies, Religious, Nature. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Clerebold Hackney, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Theobald Gresham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is knotted and matted. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Guardian, Slave, Adventurer. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Theobald Gresham, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Deep green spinel (110 gp). Amethyst (110 gp).


Social Check DCs


Tim Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky white painted plate armor. His chestnut hair is matted, messy, and big. His blue eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and human compassion

Ideals: Joker. Flaws: Ugly, Impulsive, Racist. Bonds: Mentor. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Tim Everleigh, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Dean Copeland, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears skinny pants and wears a tan and red robe with the hood down. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Fisher, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor; and to settle down with his crush

Flaws: Antagonistic, Impulsive. Bonds: Poor, Has a crush, Job. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Copeland, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs

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