Arnold Home, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears skinny pants and wears a violet and black robe with the hood down, marred by beers. His hair is greying and his face has many wrinkles. He has violet eyes and a violet hat with a black feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Merchant, who enjoyed hunting, Arnold was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Flaws: Ugly, Fearful. Bonds: Guardian, Nature, Family. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Brown-green garnet (120 gp).
Charles Compton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His hair is black and very short. His eyes are gray and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Immigrant, Slave. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp.
Ernest Tattersall, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in brown turtlenecks beneath a blue coat with black slacks. He has a red handlebar mustache and slicked back red hair. His amber eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Adventurer, Criminal record. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Average lock. 1 Hourglass.
Odo Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long white hair kept up in a rat tail. He has brown eyes and a white hat with a grey feather.
Personality: Eccentric and domineering, Odo will drive conversation. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Athletic, Extrovert, Logical. Bonds: Rich, Nature. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Miles Livingstone, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses like a well dressed Carpenter does. His whole body is exceptionally muscular. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Bloodstone (20 gp). Lapis lazuli (14 gp). 1 Half-Plate.
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