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NPC Generator

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Advanced [show]


Nicholas Coombs, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears an entirely blue suit with tan socks and a vest with buckled shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Nicholas Coombs, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered grey stockings. He is physically well-built. His brown hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Carpenter soon after.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Professionalism. Flaws: Emotional, Insomniac. Bonds: Poor, Job. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Westcott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Hugh Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears black trousers with brown and black striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Hugh was born the youngest of three triplets. Hugh was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Masseuse. By chance he met his sister recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Athletic. Bonds: Attractive, Adventurer, Family, Immigrant. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Hugh Wakefield, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Landon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Bonds: Attractive, Military, Religious. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Hunter Landon, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)6 (-2) 12 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp. Obsidian (8 gp). Citrine (40 gp). Fire opal (400 gp).


Social Check DCs


Guy Mori, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies, Slave. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Guy Mori, Male Human Fighter 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Violet garnet (1500 gp). Fire opal (500 gp). Aquamarine (1500 gp).


Social Check DCs

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