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Advanced [show]


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His hair is blonde and curly. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: Gerald hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Freshwater pearl (15 gp). Malachite (15 gp). 2 Smokesticks. 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Kyle England, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Assassin, and is pretty ugly. His chestnut hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he's looking for his big break

Ideals: Entrepeneur, Logical. Flaws: Ugly, Cynical. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Kyle England, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Robert Digby, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His long auburn hair is drawn into a two foot long braid. His eyes are a pleasant violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Flaws: Shy, Racist, Ugly. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Robert Digby, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His auburn hair is cut short with large spiked bangs in the front. His gray eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Joker. Flaws: Terse. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Norman Wakefield, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Morley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, white shirt, and black tie. He wears a Stetson hat to cover his moderate length silver hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Philantrophist. Bonds: Attractive, Family, Nature, Poor. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Hugh Morley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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