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Advanced [show]


Frederick Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting yellow shirt and pants. He is muscular with a powerful set of arms. His moppish blonde hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up bow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Frederick Cornish, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his axe. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered writing. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Artistic. Bonds: Family, Poor. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Bertram Marleigh, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 3 (-4)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 19000 cp. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears red trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. His hair is white and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Robert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Robert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Robert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Slave. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Robert Badger, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His black hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Marley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Solid gold idol (700 gp). Solid gold idol (700 gp). Solid gold idol (700 gp).


Social Check DCs


Hugh Hadlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and is dressed in an above average manner. His left leg appears badly burned and disfigured. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Hugh Hadlee, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 18 (+4)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. Azurite (10 gp). Rhodochrosite (10 gp). Blue star sapphire (900 gp).


Social Check DCs

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