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NPC Generator

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Advanced [show]


Balimaar Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His black hair is greasy and uncared for. His eyes are hazel and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Balimaar Hallewell, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Tatum, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Barkeep does and is in decent physical shape. His head has been shaved. His brown eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.

History: Drogo was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He has worked as a Barkeep like his father before him.

Motivation: His religion dominates his actions; and to be a doctor again

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Drogo Tatum, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Athletics +3, Stealth +1
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Raymond Bristol, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Fletcher. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. He worked as a nervous Fletcher and found it very stressful. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Flaws: Ugly, Depressed. Bonds: Nature, Immigrant, Job, Rich. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Raymond Bristol, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Drogo York, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Apothecary does. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal dancing training, and achieved minor success. He became a Apothecary soon after.

Motivation: He is a bit of a kleptomaniac; and to be a junk dealer again

Ideals: Artistic. Flaws: Insane. Bonds: Job, Military, Criminal record. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Drogo York, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear violet pants and tee shirts. His white hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: The child of a Merchant, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Bertram Nibley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)13 (+1) 11 (+0)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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