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NPC Generator

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Advanced [show]


Adam Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is portly but not overly obese. His auburn hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: Born in the south to a Servant, Adam learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.

Motivation: To be a Glassblower again.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Adam Rutherford, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Lance Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Enemies. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Lance Sydney, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Shane Radcliffe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, violet, dusty cloak. He keeps his chestnut hair in a pixie cut. His skin is flawless and his green eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Joker, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Radcliffe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Performance +3, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Passionate, Extrovert. Flaws: Ugly, Insane. Bonds: Religious, Mentor. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Hunter Marlee, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)13 (+1) 5 (-3)10 (+0)
Skills Persuasion +2
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered sai and tarnished monstrous two handed axe as well. His hair is silver and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Hugh Graeme, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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