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NPC Generator

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Advanced [show]


Bertram Northcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in blue turtlenecks beneath a black coat with grey slacks. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Spy and found it very stressful. He has achieved small success as a Spy.

Motivation: Regain custody of his daughter.

Bonds: Nature, In love, Family, Job. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Bertram Northcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 sp. Blue quartz (4 gp). Moss agate (4 gp). Pink pearl (60 gp).


Social Check DCs


Kyle Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. He has a dull look in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 8 years.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Slave. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Kyle Law, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Diggory Lester, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His hair is short and golden. He has several tiny topaz earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Diggory Lester, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)8 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. Rhodochrosite (16 gp). Black star sapphire (700 gp). Banded agate (16 gp).


Social Check DCs


Patrick Harley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is unkempt and raggedy. His eyes are brown and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Assassin, who enjoyed hunting, Patrick was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content.

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Harley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple yellow robe with grey stripes complete with hood. He has a very tight haircut. His amber eyes peer out from beneath his small yellow hat.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Flaws: Impulsive, Disease, Insomniac. Bonds: Immigrant, Has a crush. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Gunter Kendall, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 15 (+2)6 (-2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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