Hunter Colby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown small hat and brown clothes. His silver hair is lengthy and is close to two feet long. His ears are large.
Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Nature, Enemies. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 7000 sp. 1 Minor magic item.
Anthony Westbrook, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy grey suit. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant green.
Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He is obsessed with his god.
History: He was born into a rich family. A few years later when the south was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: To unite with his sister; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Religious, Rich, Immigrant, Family. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp).
Rolf Rowley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. He has wavy silver hair. His eyes, though not visible through his cowl, are amber.
Personality: Calm and collected, he is a well trained Spy. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Bonds: Attractive, Poor, Job, Military, Immigrant. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 8 (-1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Manfred Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black painted combat armor at almost all times. His auburn hair is styled in orderly dreadlocks. His gray eyes dart from person to person.
Personality: Eccentric and domineering, Manfred will drive conversation. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the east. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Slave. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Rose (80 gp). Chalcedony (80 gp). Golden pearl (110 gp).
Trey Thackeray, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His hair is auburn, silky, and of moderate length. His blue eyes peer out from beneath his small white hat.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Enemies, Criminal record. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
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