Patrick Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a brown suit. His black hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Flaws: Shy, Disease. Bonds: Attractive, Slave, Rich. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Odo Crawford, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man has a large green mantle and cape that has been intricately interwoven into his brown robe. His long brown hair is drawn into a two foot long braid. His eyes are blue and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Opinionated, Professionalism. Flaws: Insane. Bonds: Poor. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Guy Marley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Antagonistic, Fearful, Racist. Bonds: Poor, Immigrant. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Dean Camden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his chestnut hair. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.
History: Dean was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Human compassion; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Conrad Marleigh, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his blue robe and has his quarterstaff always slung over his shoulder. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To clean up the streets; and to protect his home
Ideals: Gifted. Flaws: Insomniac. Bonds: Guardian, Religious. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
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