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NPC Generator

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Advanced [show]


Rolf Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He wears a feathered hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Human people; and revenge

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Rolf Chester, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a whip. He has red hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

John Denholm, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 19000 cp.


Social Check DCs


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black wide-brimmed hat and black clothes. He wears his blonde hair up in a very large beehive style do. He has green eyes and a black hat with a yellow feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Poor, Nature, Immigrant. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Richard Tickle, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bernard Charlton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Painter uniform. His brown hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He has worked as a Painter like his father before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Job, Attractive. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Bernard Charlton, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Jet (70 gp). 1 Minor magic item.


Social Check DCs


Percival Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple brown robe with blue stripes complete with hood. His hair is red and curly. He has several tiny sapphire earrings on each ear.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Rich, Family. Occupation: Miner

Voice: Stutters

Attributes [hide]

Percival Reid, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs

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