Manfred Stapleton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a blue and black handkerchief worn on his right side. His skin is also unnaturally pale. He sports a long chestnut beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Manfred was born the youngest of three triplets. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Miller for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Greedy. Bonds: Religious, Family, Job. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Gerard Digby, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He has a slight overbite and is overall scrawny. His white hair is long and unkept. His eyes are a pleasant gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly. Bonds: Guardian, Military, Religious. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
William Soames, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, black cloak. He is an epitome of beauty. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich eastern family. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Professionalism, Logical. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 15 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp. Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
Everard Gresham, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Interpreter does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He has worked as a Interpreter like his mother before him.
Motivation: Sabotage a competitor; and expand his business
Ideals: Logical, Fighting. Flaws: Shy. Bonds: Job, Nature. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Peter Weld, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dilettante does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.
History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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