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NPC Generator

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Advanced [show]


Everard Weston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears white trousers with red and grey striped suspenders. He wears various colorful collared shirts. His brown hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Mentor, Adventurer. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Everard Weston, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 25000 sp. 1 Spyglass. 1 Backpack. 1 Crowbar. 1 Hourglass.


Social Check DCs


Arnold Blythe, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Apothecary. With bright chestnut hair and a scraggly beard. His eyes are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.

History: He got into the Apothecary business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Merchant again.

Flaws: Shy. Bonds: Criminal record, Job, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Arnold Blythe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Geoffrey Preston, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and tan robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent mother.

Ideals: Joker. Bonds: Attractive, Has a crush, Family. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Preston, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Hugh Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and green robe with the hood down. He carries with him a set of shortbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hugh hails from a village terrorized by giants. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Hugh Asheton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 12000 cp.


Social Check DCs


Henry Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Henry was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Henry Barclay, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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