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Advanced [show]


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His blonde hair, when down, is lengthy. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Criminal record, Mentor, Military, Guardian. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Ralf Hartford, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills History +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Giant, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He usually wears his pastel robe and has his rapier always slung over his shoulder. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Athletic, Justice, Logical. Bonds: Poor, Adventurer. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Guy Tinley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Adelard Payton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants, and he perpetually has his quarterstaff ready. His black hair is knotted and matted. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a Courier, his father struggled to pay the bills. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying sister.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Criminal record. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Adelard Payton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Reynard Walpole, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Bonds: Attractive, Religious, Nature, Criminal record. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Reynard Walpole, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Mori, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue deerstalker hat and blue clothes. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: Born to a Navigator, his mother struggled to pay the bills. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying sister.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Gomory Mori, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Masterwork Light wooden shield. 1 Breastplate.


Social Check DCs

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