Gerald Moreno, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he uses money and sex appeal to get what he needs
Ideals: Gifted, Philantrophist. Bonds: Rich, Attractive, Job. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6
Possessions: 400 gp. Violet garnet (400 gp). Alexandrite (400 gp). Alexandrite (400 gp).
Theodoric Dudley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His hair is long and golden with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has a dull look in his amber eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is obsessed with finding treasure.
History: The child of western immigrants he idolized his father. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against illithids
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Red garnet (70 gp). Jade (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Adelard Bentley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He wears a Stetson hat to cover his moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Seamstress. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many giants want him driven away; and he wants to meet his childhood hero
Ideals: Optimist, Philantrophist. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.
Gunter Bradly, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His right leg appears badly burned and disfigured. His black hair, when down, is lengthy. He has a dull look in his blue eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Disciplined, Philantrophist. Bonds: Family, In love. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Alex Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He has a dull look in his hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Alex was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He struck the Courier job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Justice. Bonds: Adventurer, Has a crush, Poor, Job. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 16000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!