Gomory Marston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is well dressed, constantly wearing a green suit, black shirt, and pastel tie. He wears his chestnut hair down. He has green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the west to a Sage, Gomory learned a great deal about his mother's area of expertise. He worked as a nervous Sage and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Randal Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He sports a long silver beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: Randal was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: Wants to work out more often; and marry his sister to traveling adventurers
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp. 1 Thunderstones. 8 Acid flasks. 2 Alchemist’s fire.
Guy Pickering, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a black small hat and black clothes. His right hand appears badly burned and disfigured. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.
History: Guy was born in the south. At a young age he loved to build and create. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Optimist, Persistence, Gifted. Flaws: Lazy. Bonds: Family. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Bernard Sydney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Fisher uniform. His long black hair is drawn into a two foot long braid. He has gleaming, smiling blue eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: To be a Engraver again; and expand his business
Ideals: Optimist, Joker. Bonds: Job, Rich, Military. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
Robert Windsor, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. He has a slight overbite and is overall scrawny. He wears a colorful flower in his blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student he started as a Soapmaker, but he got bored and became a Banker. He has worked as a Banker like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Enemies. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. 8 Acid flasks. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!