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NPC Generator

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Advanced [show]


Solomon Huxley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a yellow shirt with thin black vertical stripes and green pants. His right hand appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Shy, Antagonistic. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Solomon Huxley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear violet pants and tee shirts. His blonde hair is smooth and relatively long. His eyes are brown.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He has a crush on the local Animal Trainer.

Ideals: Gifted. Flaws: Hedonist, Selfish. Bonds: Poor, Mentor. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Cooper, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 4 (-3)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 7000 cp.


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy red hair. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and a deep hatred of goblins

Ideals: Fighting, Athletic, Logical. Flaws: Sensitive. Bonds: Nature. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Bertram Pickering, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills History +6, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. Old masterpiece painting (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Patrick Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a colorful flower in his black hair. His eyes are likewise blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Map Maker father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Patrick Stafford, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears tan leather gloves, a tan jacket, and tight pants. His brown hair is knotted and matted. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. Ernest was born on a far eastern forest where he grew up under the tutelage of his father, an expert Detective. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Justice, Fighting. Flaws: Addict, Hedonist. Bonds: Immigrant. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Blakely, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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