Cory Barney, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Unemployed, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Shane Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His top hat is riddled with cuts and holes. This blue eyed westerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west, but his parents moved at a very young age to the south. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Bernard Blyth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears grey cloth garments or leather armor. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: He is content; and to reunite with his absent mother
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Religious, Family. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Don Winchester, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up. His eyes are likewise brown.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage
Flaws: Cynical, Secretive. Bonds: Family, Job, Slave. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2500 sp.
Gerald Westcott, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Map Maker uniform. He carries with him a set of ceremonial daggers on his belt, each one with a sapphire on the hilt. He keeps his chestnut hair in a flapper bob. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Map Maker business at a young age. His childhood dream was to be a Mayor, but he was a colossal failure. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Fighting. Bonds: Job, Attractive, Guardian, Adventurer. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp.
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