Hunter Brady, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Peter Coombs, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a black coat over a violet low-cut shirt, and a top hat upon his head. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady violet eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Opinionated. Flaws: Ugly, Depressed, Antagonistic. Bonds: Military. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 sp. 1 Minor magic item.
Reynard Rylan, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, green, dusty cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. Reynard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Terse. Bonds: Adventurer, Religious. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1800 sp. 1 Masterwork Uncommon Weapon.
Jocelyn Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his brother; and he desires power and/or immortality
Ideals: Philantrophist. Bonds: Adventurer, Family, Rich, Nature. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Manfred Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries crossbows. His brown hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the south to a Fortune-teller, Manfred learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
