Richard Camden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan shirt with thin red vertical stripes and black pants. He wears his golden hair down. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Antagonistic. Bonds: Guardian, Adventurer, Criminal record, Military. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Guy Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair, while still mostly silver, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 4 years old his parents immigrated from the south. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and an old rival family wants him found
Flaws: Ugly. Bonds: Job, Family, Immigrant, Nature. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: Just what you see.
Ernest Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. His job bores him to no end. He has decided to make it more interesting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2300 sp.
Miles Haley, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He keeps his chestnut hair in a flapper bob. His hazel eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Miles lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the east; and to reunite with his absent father
Ideals: Entrepeneur, Optimist. Bonds: Adventurer, Family, Rich. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Henry Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a white coat over a brown low-cut shirt, and a deerstalker hat upon his head. He is an epitome of beauty. His hair is long and blonde with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Flaws: Racist, Addict, Disease. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
