Shane Benson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and to protect his home
Ideals: Entrepeneur. Bonds: Immigrant, Guardian, Family, Military. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Gunter Gentry, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. His chestnut hair is greasy and uncared for. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: In love, Adventurer. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Brown-green garnet (40 gp).
Raymond Paxton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He sports a long blonde beard, and similarly colored long hair. His violet eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he feels kind of lost in life
Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Rich, Criminal record. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Robert Cornish, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears black trousers with pastel and green striped suspenders. He wears various colorful collared shirts. His hair is blonde and very short. His eyes are brown and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his writing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Gifted. Bonds: Immigrant. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Jasper (80 gp). Hematite (4 gp). Jade (70 gp). Red spinel (70 gp).
Theobald Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his silver hair to look like a famous performer. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur, Athletic. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 18 (+4) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
