Don Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep pastel leather and dull tan iron scale mail. His black hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out east to avoid the crime he committed. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Bonds: Criminal record, Family, Mentor, Adventurer. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Trym Beckwith, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his golden hair well, parting it to the left. His eyes are gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trym was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Attractive, Family. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.
Aldous Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a flapper bob. This hazel eyed southerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the south to a Locksmith, Aldous learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He became a Locksmith soon after.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his daughter
Ideals: Justice, Persistence. Bonds: Job, Family. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 5000 cp.
Kody Abram, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is auburn and curly. This gray eyed southerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Navigator business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Job, Religious. Occupation: Navigator
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Godfrey Clayton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green cloak and cross-gartered grey stockings. He has a red handlebar mustache and slicked back red hair. He is baby faced.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Enemies, Rich. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 5000 cp. Sard (30 gp). White opal (700 gp).
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