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NPC Generator

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Advanced [show]


Chad Conway, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his pastel robe. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a forest tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help

Flaws: Cynical. Bonds: Enemies, Nature, Criminal record, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chad Conway, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His skin is fair and his fingers are delicate and long. His hair is short and brown. He has a tattooed face.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Rich. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Trym Ainsley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears bulky grey painted plate armor. He has a hunchback. His chestnut hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and to be a spice merchant again

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Thomas Birkenhead, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin grey vertical stripes and blue pants. His brown hair is braided into rings. His amber eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 6 years old his parents immigrated from the west. Theodoric was born on a far western forest where he grew up under the tutelage of his father, an expert Body Guard. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Artistic. Flaws: Secretive, Disease, Mundane. Bonds: Immigrant. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Theodoric Barney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 5 (-3)7 (-2)
Skills Intimidation +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (9 gp).


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his lance. His tied-back hair is chestnut. His hazel eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Ernest was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Athletic, Joker, Artistic. Bonds: Family. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Ernest Warwick, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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