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Advanced [show]


Rolf Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Shy, Fearful, Insane. Bonds: Immigrant, Adventurer. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Rolf Graeme, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man typically wears brown cloth garments or leather armor. His golden hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Raymond was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Raymond Staurheim, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 15 (+2)7 (-2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Fire opal pendant on a fine gold chain (800 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Solomon Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a green costume with the symbols of death on his torso. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Solomon studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Slave, Criminal record. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Brownrigg, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)17 (+3) 10 (+0)17 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Randal Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a robe, a symbol of magic around his neck, and a shortspear on his belt, and his gloved hand is found clutching a shortspear. He sports a flattop hair cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Randal Addington, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a blue low-cut shirt, and a Stetson hat upon his head. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Aldous began to lead the lost caravan. He left for the south, certain he would find work there.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Aldous Rowley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 80 pp.


Social Check DCs

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