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NPC Generator

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Advanced [show]


Kody Hailey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple brown robe with black stripes complete with hood. His golden hair is singed and shortened. His eyes are likewise green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Glassblower, but he was a colossal failure. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military, Job. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Kody Hailey, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 6 (-2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Drogo Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He has styled his golden hair well, parting it to the left. He has violet eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has worked as a Fortune-teller like his father before him.

Motivation: He has comitted a past crime that haunts him to this day; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Drogo Kensley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)17 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His chestnut hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tim's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and money/treasure

Flaws: Antagonistic, Fearful, Disease, Depressed. Bonds: Rich. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Tim Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)6 (-2) 18 (+4)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 40 pp. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Gilbert Fulton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black hair is unkempt and raggedy. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Fulton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Walpole, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a yellow small hat and yellow clothes. He has moderate length blonde hair. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Aldous was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His relatives are trying to arrange a marriage; and he has a crush on the local carpenter

Ideals: Disciplined. Flaws: Secretive. Bonds: Family, Has a crush. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Walpole, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp.


Social Check DCs

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