Charles Langdon, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears black trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. He wears his white hair down. His half smiles and green eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Don Kensley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with blue pants. His hair, while still mostly red, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 5 Acid flasks. 2 Alchemist’s fire. 4 Tanglefoot bags.
Charles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports blue clothing, slightly heavier than average wear. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.
Motivation: To unite with his brother; and revenge
Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Family, Enemies. Occupation: Courier
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
Possessions: 300 gp.
Hugh Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears just a blue suit. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 60 pp. 1 Minor magic item.
Simon Allerton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears red leather gloves, a red jacket, and tight pants. His golden hair is cut jaggedly and amateurishly. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out east to avoid the crime he committed. He now owns his own business.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Ugly. Bonds: Job, Slave, Criminal record. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
