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NPC Generator

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Advanced [show]


Roger Halsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a worn and beaten armor. His hair is white and curly. He has gray eyes and a green hat with a black feather.

Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: When he was but 5 years old his parents immigrated from the west. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Job, Religious. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Roger Halsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Auran, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 14000 cp.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His golden hair is still thick. His eyes are blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Criminal record, Family, Slave. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He has styled his white hair well, parting it to the left. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: To be a Bounty Hunter again; and sabotage a competitor

Ideals: Optimist, Professionalism. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Lance Coombs, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Gilbert Atherton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is greasy and uncared for. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted martial powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and marry his brother to traveling adventurers

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Gilbert Atherton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Henry Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a black low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Criminal record, Adventurer. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Henry Enfield, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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