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Advanced [show]


Manfred Fidget, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by drow. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has decided he is irredeemable; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Enemies, Criminal record. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Manfred Fidget, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With a patchy silver beard and wild silver hair. He has a tattooed face.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the west. Ernest was born on a far western island where he grew up under the tutelage of his mother, an expert Performer. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Has a crush. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Ernest Ramsey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Sard (30 gp). Obsidian (9 gp).


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Persistence. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Richard Hackney, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Justin Harper, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats, and he perpetually has his monstrous two handed axe ready. He has blonde hair. He has a dull look in his amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and to be a armorer again

Ideals: Fighting, Gifted. Flaws: Antagonistic, Hedonist, Insane. Bonds: Job. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Justin Harper, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp. Jade (40 gp). Jet (40 gp). Alexandrite (900 gp).


Social Check DCs


Ralf Ryland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He has a moderate pudge and is not very fit. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Cook.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Cynical. Bonds: Rich, Job. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Ralf Ryland, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp. Freshwater pearl (13 gp). Moonstone (40 gp). 5 Acid flasks.


Social Check DCs

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