Kody Shelly, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and to protect his home
Flaws: Ugly, Mundane. Bonds: Enemies, Religious, Guardian. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Heward Alton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Heward was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Anselm Kendall, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he usually wears his green robe and has his morningstar always slung over his shoulder. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Interpreter for hire.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to be a seamstress again
Ideals: Philantrophist. Bonds: Job, Military, Rich, Enemies. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 9000 sp. 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Darkwood Buckler. 1 Darkwood Buckler.
Adam Brent, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.
History: The child of northern immigrants he idolized his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Adam began to lead the lost caravan. He hasn't been sleeping well lately.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Enemies, Job. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2300 sp.
Patrick Ridley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy green suit, and a wedding ring on his left hand. With bright silver hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Bonds: Attractive, In love, Rich, Mentor, Slave. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp.
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