Ralf Yeardley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Architect. His hair is white, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Spy, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Fighting. Bonds: Job, Attractive, Adventurer, Rich. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Raymond Holton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light grey in addition to tight pants. His brown hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. Some 9 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern; and to be a barkeep again
Ideals: Optimist. Bonds: Has a crush, Adventurer, Mentor, In love, Job. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 9000 sp.
Odo Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Odo began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of illithids
Ideals: Fighting, Athletic, Artistic, Entrepeneur. Bonds: Enemies. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 39000 sp. 2 Tanglefoot bags. 1 Everburning torch.
Kyle Digby, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and is well dressed, but even with his fine clothing he looks run-down. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He became a Priest soon after.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Opinionated, Artistic. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 24000 sp. Smoky quartz (30 gp). Jet (90 gp). Bloodstone (30 gp).
Don Brixton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow coat over a green low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His auburn hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Sailor soon after.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Professionalism. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. Tourmaline (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
