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Advanced [show]


Gunter Sharps, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is dressed in an above average manner. His left hand appears badly burned and disfigured. With a patchy auburn beard and wild auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Insane, Depressed. Bonds: Attractive, Military. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Gunter Sharps, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)12 (+1) 14 (+2)8 (-1)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. 3 Tanglefoot bags. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered nunchaku and tarnished trident as well. His silver hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Roofer profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He left for the south, certain he would find work there.

Motivation: Wants a kiss; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, Slave, Immigrant, Has a crush. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Richard Gracey, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Guy Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, and he perpetually has his crossbow ready. His long auburn hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Kenley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Shipley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is always cut to a buzz. His eyes are blue and beady.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: Theobald hails from a village terrorized by orcs. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and expand his business

Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Job, Enemies. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Theobald Shipley, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Lewis Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His left leg appears badly burned and disfigured. His golden hair is matted, messy, and big. His gray eyes peer out from beneath his small black hat.

Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Staurheim, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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