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NPC Generator

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Advanced [show]


Norman Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his violet robe and has his longbow always slung over his shoulder. He keeps his long silver hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the south. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Athletic, Pacifist, Optimist. Bonds: Religious, Mentor. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Redfield, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears tight fitting clothing which further accentuates his frame. His blonde hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Actor, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Anselm Carlton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)9 (-1) 6 (-2)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Barclay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His tied-back hair is blonde. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Chad Barclay, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)7 (-2) 9 (-1)17 (+3)
Skills Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Gilbert Staurheim, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)17 (+3) 12 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp.


Social Check DCs


John Halsey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

John Halsey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 pp.


Social Check DCs

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