Rolf Norton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His moppish silver hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Layabout, but he got bored and became a Navigator. He then took over the family business and is one of the better Navigator for hire.
Motivation: He is unsatisfied with his job; and regain custody of his daughter
Ideals: Disciplined, Artistic, Gifted. Bonds: Job, Family. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Jasper (60 gp). Malachite (14 gp).
Balimaar Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat, and carries lances. He wears his brown hair up. His eyes are a pleasant gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He has drifted from career to career and currently works as a Shepherd.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Patrick Halsey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his golden hair to look like a famous performer. His brown eyes peer out from beneath his feathered red hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Emotional. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Superior lock. 1 Superior lock.
Chad Milton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Glassblower uniform. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast plains. A freak accident while working with his Sailor father left him crippled. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Job, Nature. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp. 1 Bullseye lantern. 1 Silk rope.
Gerald Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with music.
History: The child of a Courier, who enjoyed hunting, Gerald was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Optimist, Artistic. Bonds: Rich, Nature, Adventurer. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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