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Advanced [show]


Geoffrey Remington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tattered old clothes. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and expand his business

Flaws: Ugly, Shy, Insomniac. Bonds: Nature. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Geoffrey Remington, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an entirely green suit with white socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. With a patchy chestnut beard and wild chestnut hair. His ears are large.

Personality: Eccentric and domineering, Trym will drive conversation. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Ugly, Fearful, Disease. Bonds: Slave. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Trym Wilberforce, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 11 (+0)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Chalcedony (40 gp). Amber (90 gp).


Social Check DCs


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His brown hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 6 years old his parents immigrated from the south. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Ralf Nash, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear pastel tank tops with brown pants. He wears a feathered hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better trade route.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Flaws: Depressed, Insomniac. Bonds: Religious, Military, Adventurer. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Trey Sharps, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 16 (+3)9 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Gold dragon comb with red garnet eye (1200 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (400 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Roger Tenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has red hair. His eyes are a pleasant gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Roger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Family, Military. Occupation: Detective

Voice: German accent

Attributes [hide]

Roger Tenley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Golden yellow topaz (600 gp). Rhodochrosite (14 gp). Deep green spinel (90 gp).


Social Check DCs

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