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Advanced [show]


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Spice Merchant. His moppish black hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ernest was raised in a hard working conservative environment. His childhood dream was to be a Courier, but he was a colossal failure. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Courier again; and he is unsatisfied with his job

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Tourmaline (150 gp). Zircon (60 gp). Coral (150 gp).


Social Check DCs


Thomas Harlow, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Thomas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: In love. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Thomas Harlow, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is well dressed, constantly wearing a blue suit, white shirt, and tan tie. His golden hair is still thick. His brown eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Justice. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Godfrey Kelsey, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 17 (+3)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Charles Blakely, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Royal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Roger was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Optimist. Bonds: Criminal record, Attractive, Adventurer, Job. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Roger Royal, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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