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NPC Generator

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Advanced [show]


Patrick Hayden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. He has done his best to style his blonde hair to look like a famous performer. His half smiles and brown eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Patrick Hayden, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Coral (160 gp). 1 Silver holy symbol.


Social Check DCs


Theodoric Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his top tan hat.

Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep.

Ideals: Gifted, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, In love. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Thackeray, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Citrine (60 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). Rhodochrosite (13 gp). 1 Minor magic item.


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. His chestnut hair is cut jaggedly and amateurishly. His violet eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Clerebold Graeme, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 17 (+3)16 (+3)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Heward Hale, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is dressed in an above average manner. His left leg appears badly burned and disfigured. His red hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Heward Hale, Male Human Fighter 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)7 (-2) 6 (-2)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 800 gp.


Social Check DCs


Randal Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of western immigrants he idolized his father. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Roscoe, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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