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NPC Generator

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Advanced [show]


Alexandre Atherton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. His black hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west to a Fletcher, Alexandre learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Family, Job, Attractive. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Alexandre Atherton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His small hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich northern family. A freak accident while working with his Cartwright father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Disease, Impulsive. Bonds: Rich. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Theobald Clinton, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Black pearl (1100 gp). Jet (110 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a brown suit, black shirt, and grey tie. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: He was raised in a plains tribe. In his 15th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Barclay, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 7 (-2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp. 1 Magnifying glass. 1 Backpack.


Social Check DCs


Simon Dalton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean white cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Simon hails from a village terrorized by orcs. A gifted student he started as a Shoemaker, but he got bored and became a Baker. He then took over the family business and is one of the better Baker for hire.

Motivation: Someone believes him a fraud; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Enemies, Job, Criminal record. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Simon Dalton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)16 (+3) 8 (-1)12 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Gerald Weston, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Family, Military. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Weston, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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