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Advanced [show]


Jocelyn Leighton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Ugly, Impulsive. Bonds: Religious, Rich. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Leighton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Azurite (14 gp). Obsidian (14 gp).


Social Check DCs


Arnold Moreno, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He desires power and/or immortality; and a deep hatred of illithids

Bonds: Attractive, In love, Adventurer, Enemies. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Moreno, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Reynard Law, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and a wedding ring on his left hand. His moppish golden hair is in a traditional bowl cut. His green eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Stableman and found it very stressful. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Shy. Bonds: In love, Mentor, Job. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Law, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Moonstone (20 gp). Tiger eye turquoise (12 gp). Amber (80 gp). 3 Thunderstones.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and tends to wear a tan poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. His red hair is knotted and matted. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a mountains tribe. A freak accident while working with his Layabout mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Nature, Has a crush, Adventurer. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

William Gracey, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 17000 cp. Deep green spinel (90 gp). Rhodochrosite (11 gp). Tourmaline (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear black tank tops with blue pants. His black hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane, Fearful, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Solomon Cornish, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6

Possessions: 300 gp.


Social Check DCs

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