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Advanced [show]


Percival Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear black pants and tee shirts. His tied-back hair is brown. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal singing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Gifted, Artistic. Bonds: Attractive, Family, Military. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Percival Mitchell, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Enemies, Criminal record. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

John Acton, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)15 (+2) 16 (+3)18 (+4)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 7000 cp. 4 Holy water.


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His blonde hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Gerard Fidget, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Miles Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears green painted combat armor at almost all times. He is muscular with a powerful set of arms. His white hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Cooper, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills Nature +0, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Black pearl (900 gp). Golden yellow topaz (900 gp). Eye agate (8 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His white hair is cut short. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Miner

Voice: French accent

Attributes [hide]

Norman Everleigh, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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