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NPC Generator

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Advanced [show]


Bertram Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear violet clothing when he does not wear armor. He has moderate length white hair. He has blue eyes and a violet hat with a tan feather.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has decided he is irredeemable; and wants to raise his children well

Ideals: Professionalism. Flaws: Racist, Secretive. Bonds: Family, Criminal record. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Bertram Asheton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Golden yellow topaz (900 gp).


Social Check DCs


Bernard Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in black turtlenecks beneath a tan coat with black slacks. His golden hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bernard was born the youngest of three triplets. He worked as a nervous Stableman and found it very stressful. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Family. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Bernard Conway, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jasper (50 gp). Brown-green garnet (160 gp). Jet (160 gp).


Social Check DCs


Bernard Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a white shirt with thin tan vertical stripes and white pants. He is muscular with a powerful set of arms. His blonde hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: Wants a kiss; and to share knowledge with the world

Ideals: Logical. Flaws: Secretive, Mundane, Addict. Bonds: Has a crush. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Bernard Wentworth, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)8 (-1) 14 (+2)18 (+4)
Skills Animal Handling +5, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Henry Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white costume with the symbols of death on his torso. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal writing training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Has a crush, Military. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Dudley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Chrysoberyl (70 gp). Banded agate (7 gp). Jasper (40 gp).


Social Check DCs


Anselm Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful brothel owner made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Flaws: Ugly, Addict, Insomniac, Forgetful. Bonds: Immigrant, Mentor. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Hackney, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Iolite (40 gp). Zircon (40 gp).


Social Check DCs

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